When their turn ends, you regain your Opportunity, Ability cooldowns progress, and any channeled Ability from the previous round will activate, starting your next turn. If you’ve used all your Opportunity and have no Spell Points to spend, press the End Turn button to let the enemy’s turn proceed. If you win the fight, any unconscious party members will stand back up with a quarter of their maximum Health restored. You cannot use or select the party member in this state. When a party member’s Health reaches zero and they are incapacitated, their portrait will be greyed out and unavailable. Spells are easy to spot because of the spell gems on their Ability icon. Downstairs, in the Old Adventurers' Guild, there's a review board. This quest is completed along the completion of the game's main thread. These can be used to fuel magic spells and bardic songs that can’t be activated using Opportunity. The section contains a walkthrough of the side quest Review Board in The Bard's Tale IV: Barrows Deep. Practitioners also passively generate Spell Points. Spell points can be generated by using Abilities like Chug or Meditate. Abilities that deal mental damage are often purple and will glow while an enemy is Focusing. If a channeled Ability is not broken in time, it’ll execute automatically at the start of the turn. When the Focus meter is completely drained the Ability or stance is canceled. You can stop an enemy from Focusing by dealing Mental Damage. To execute a Channeled Ability a combatant must Focus for one or more turns. Items like food and torches may be selected from the Inventory.Įnemies and adventurers Focus when preparing powerful Abilities or while they’re in powerful combat stances. Abilities that do not grey out during exploration can be used at any time out of combat from the Ability Bar. Some items and Abilities can be used at any time out of combat. Keep an eye on the damage previews provided so you don’t attack the wrong target. Who an Ability will hit depends entirely on where your adventurer stands on the battlefield and the targeting pattern of the Ability they’re using. In order to attack, use an equipped item, move, or activate any other ability simply: Select the character you want to use, press their Ability button, and then select your target. If the enemy sees you first, Spotted will be displayed before combat, and the enemy team will have the first attack. What began in the 80s as a first person dungeon crawler, the. Using Charge allows you to close distance and get that first attack. Bards Tale IV is the first release in the CRPG series in 14 years, and the first in 30 years to feature first person gameplay. When approaching the enemy, your cursor will change from the standard arrow to Charge. The total amount of moves you can make is determined by how many opportunities you have.įirst Strike is displayed when you engage the enemy, giving your party the first attack. Gameplay is turn-based, with your side and then the enemy trading off turns with each other. Good luck to others who are trying to make tweaks to their saves.Combat in The Bard’s Tale IV: Barrows Deep takes place on a 4×4 grid, with your party standing on one side and the enemy standing on the other. It appears to be a hybrid text and binary, so I suspect it is coming out of some standard serialized that I'm not familiar with. Personally, I'd be hesitant to make more substantive changes to the save file without better understanding the file format. This appears to have worked to allow me to get the correct skill points on my Baedish characters, which fixes my biggest problem (not enough skill points for an Archmage build or to buy Cleric skills). This worked, but only after I realized that I needed to use the 10 minute old save rather than the one from when I exited the game. Similarly, I changed the value for AvailableSkillPoints form 0x01 to 0x03, which should reflect 3 skill points to available to spend. My Baedish non-Melody characters have 0x11. Melody should (and does) have 0x13 as her EarnedSkillPoints. Since my characters are level 15, the non-Baedish characters should (and do) have 0x11 as their EarnedSkillPoints. There is a trailing two bytes after the IntProperty appear to always be 0x00 0x04. Comparing that character (whom I left with an unused skill point) with another, I found that there are two values which are notably different:Įach is stored as an IntProperty. I tried unpacking the file and found it saved in a mixed text and binary format, so I'm editing using a hex editor (HxD). One of my Mercenary characters is Baedish and did not receive her bonus skill points at levels 3 and 10. *if u dont know how to hex edit read about it. Save location: C:\Users\\AppData\Local\BardsTale4\Saved\SaveGames\SaveGame1 Well, with abit of tinkering, some hex editing and a small guide i found u can change the skill points.
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